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Clearer Season Pass, sturdier streak flame, nicer scrollbars

At a glance

  • New:

    Season Pass: Claiming rewards now pops each one onto the screen with a burst in its rarity colour, rarest first.

  • Improved:

    Season Pass: Bigger reward cards with items standing on a glowing pedestal that lift out of the card on hover. Ready, claimed, locked and Premium rewards each have their own badge, your current tier is highlighted and the track can jump to your first unclaimed reward.

  • Fixed:

    Streak celebration: The flame now reliably plays after your first finished game of the day, even if the connection hiccups, and shows the right count.

  • Improved:

    Scrollbars: Slim, rounded scrollbars in your theme's colours that brighten on hover. Touch screens keep their usual scrolling.

New features

Reward reveal

When you claim Season Pass rewards, each one pops onto the screen with a burst and sparks in its rarity colour, rarest first, along with any coins for items you already owned. A button takes you straight to your Inventory. With reduced motion the rewards simply appear.

Where: Season PassOpen the Season Pass

Improvements

Season Pass track

Reward cards are larger, with items on a glowing pedestal instead of shrunk into a box; they lift out of the card on hover, and ready rewards gently float. The pass shows how much XP is left to the next tier, a key for reward states, a highlighted column for your current tier and a shortcut to the first reward you can claim. The arrows dim at either end of the track. Prices, rewards, progress and claiming work exactly as before.

Where: Season PassOpen the Season Pass

Scrollbars

Scrollbars across Amethyst use a slim thumb tinted by your theme, light or dark, and turn to your accent colour while you drag. Firefox uses the same colours on its own scrollbar, and phones and tablets keep their native ones.

Fixes

Daily streak celebration

If the streak was still loading or a request briefly failed, the celebration could be used up without ever showing. It now waits for the streak, retries briefly and appears once, after your first finished game of the UTC day, with the updated count. With reduced motion it fades in and the new number is highlighted in colour instead of popping.

Where: Any Arcade gameGo to the Arcade