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Space Blaster, rebuilt as a roguelite

At a glance

  • New:

    Upgrades: After every wave, choose one of three: faster fire, more lasers at once, harder hits, piercing, missiles, drones, shields and more.

  • New:

    Tougher waves and bosses: Enemies gain armor and numbers each wave, new enemy types join, and a Mothership attacks every fifth wave.

  • Improved:

    Hull: Your ship takes three hits instead of one, with repairs and overdrive pickups along the way.

  • Improved:

    Visuals: A new ship, glowing lasers, nebula backdrop, shaded rocks, explosions and screen shake (which follows your motion setting).

New features

Roguelite runs

Each wave has a set amount of enemies to clear. When it's cleared you get a bonus (more if you took no damage) and choose one of three upgrades with a click or the 1, 2 and 3 keys. Upgrades stack, so a run builds up as it goes: Rapid Cyclers, Extra Laser (up to five at once), Focused Beams, Piercing Rounds, Afterburners, Reinforced Hull, Deflector shield, Seeker Missiles and Wingman Drones. Field Repair shows up when you're damaged.

Where: Arcade → Space BlasterPlay Space Blaster

Enemies and bosses

Enemies get tougher every wave and come in larger numbers. Raiders start shooting back from wave 2, divers lock on and dash at you from wave 3, armored gunships fire spreads from wave 4, and molten rocks appear from wave 6. Every fifth wave a Mothership arrives with rings, aimed volleys, spirals and reinforcements, and it gets angrier at half health.

Improvements

A better-looking, fairer game

Your hull takes three hits, with a short safety window after each one. Destroyed enemies can drop repairs and Overdrive (faster fire for a few seconds). The game has a new look throughout: ship, enemies, lasers, explosions, a scrolling nebula and a boss health bar. Screen shake and particles follow your motion setting.