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The Tour and the Forge

At a glance

  • New:

    The Tour: Scroll through a 3D trailer with one scene per feature, each with a short explanation and a link to try it.

  • New:

    Every Arcade game: 2048, Flutter, Snake, Sudoku, Fruit Slice and Stacker each get their own scene, followed by Coin Slots.

  • New:

    Easy to find: Open it from The Tour in the account menu, or from the sign-in page before you have an account.

  • Improved:

    The Forge: Code name, rewards and the seal are separate steps, followed by a final Forge step to review and publish; everything fits on screen without scrolling.

  • Fixed:

    Panel text: Large numbers shrink to fit their counters, and scrolling panels fade out inside their frames instead of running past the cut corners.

  • Fixed:

    Desktop display: The scene no longer stays black on some desktop graphics cards; the opening plays again and buttons show clear hover, focus and pressed states.

New features

A 3D tour of Amethyst

Scrolling moves the camera from scene to scene; nothing takes over your scroll wheel. Each stop has a heading, a short description and a link to the feature.

  • The Archive: cover art fanning out like a shelf.
  • To Do: a My Day list that checks itself off as you scroll.
  • The Arcade: a row of cabinets, then one scene per game - 2048 tiles merging, Flutter flying through crystal pillars, Snake eating, Sudoku filling in, Fruit Slice cutting and Stacker trimming its tower.
  • Coin Slots: the reels spin and land on a win.
  • The Vault and the Lab: the vault door unlocks and the Lab's experiments play out.
  • Customization and achievements: the cover viewer steps through every theme, and a hidden achievement flips to reveal itself.
  • Administrators also see a link to the admin panel in its scene.
  • The side rail jumps to any chapter; the tour ends with a button to open Amethyst or sign in.
  • Your Motion setting is respected: with reduced motion the tour shows still scenes, and without 3D support each chapter shows an icon instead.
Where: Account menu → The Tour, or the sign-in pageTake the tour

Improvements

The Forge, one step at a time

The code plate stays in view while a single panel beside it shows the current step: 1. Code name, 2. Rewards, 3. Seal (who, when and how often) and 4. Forge, the review with the hold-to-publish seal.

  • Reward tokens fly out of the Rewards step and float on a loop around the code plate, always in view; when you publish they sink into the phrase.
  • The phrase on the plate updates live as you type.
  • Back and Next buttons move between steps; Next checks the current step and points out what's missing, and the numbered step markers jump to any step and turn amber when a step needs attention.
  • The review lists every remaining problem with a link to its step.
  • The draft status and Discard draft now sit under the code plate; drafts still save automatically.
Where: Admin panel → Forge (administrators only)Open the Forge

Fixes

Text stays inside its cards

Overview counters size long numbers to fit and switch to two rows when four in a row would be too narrow. Panels that scroll fade their content out within the frame, and the code plate scales its text to its width.

Where: Admin panel (administrators only)Open the admin panel

Reliable 3D scene on desktop

On some desktop graphics cards the scene stayed black. It now renders everywhere, the opening plays, and HUD links, buttons and code rows show clear hover, focus and pressed states.

Where: Admin panel (administrators only)