Arcade games, shops and Snake modes
At a glance
- New:
Game shops: Skins, themes, effects, fonts and art styles for Snake, 2048, Flutter, Sudoku, Fruit Slice and Tower Stacker.
- New:
Live previews: Try anything on in an animated preview, and combine items across categories, before spending a coin.
- New:
Shop button in every game: Open the game’s shop mid-round: the game pauses and picks up exactly where you left it, with your new look applied.
- Improved:
Arcade Shop: Six new buttons take you straight to each game’s shop.
- New:
Daily Sudoku: One puzzle a day with a single solution, the same for everyone. It resets at midnight UTC, and results are kept separately and marked as assisted if you used hints.
- New:
Fruit Slice modes and daily run: Choose Classic, Arcade or Zen, each with its own records, or play the seeded daily Arcade run.
- New:
Daily tower and Casual rules: Tower Stacker has a seeded daily tower plus Classic and Casual rule sets, each with its own records.
- Improved:
Precise slicing and stacking: Fruit Slice cuts along the whole swipe, even quick ones. Tower Stacker drops blocks at the moment you press.
- Improved:
Sudoku saves: Entries, pencil marks, time and hints are saved automatically and restored after a refresh. The timer only runs while the puzzle is on screen.
- New:
Daily challenges: Every player gets the same seeded 2048 board and Flutter course each day. They reset at midnight UTC, you can retry as often as you like, and each day keeps its own best.
- New:
2048 board sizes and saves: Play on 3×3, 4×4 or 5×5. Each size keeps its own best, and unfinished rounds pick up where you left off.
- Improved:
Smoother, bouncier 2048: Tiles glide, squash and wobble as they land, merges pop with a thump, and quick swipes are never lost. After reaching 2048 you can keep going.
- Improved:
Fairer Flutter: Flight feels the same at any frame rate, hitboxes match what you see, and the gaps ramp up gradually.
- Improved:
Safe pausing: Flutter pauses when you switch away and only resumes after you press Resume and a short countdown.
- Improved:
Smoother Snake: Movement stays fluid on any display, turns register reliably, and busy boards no longer stutter.
- New:
Speeds: Choose Slow, Normal or Fast. Each speed keeps its own best, and timers and effects last just as long at every speed.
- Improved:
Game colors: Snake, 2048, Flutter, Fruit Slice, Tower Stacker and Sudoku each have their own look. The Arcade menu and navigation keep your theme.
- Improved:
New look: An expressive cartoon snake, outlined fruit and objects, and a compact icon setup with tooltips.
- New:
Modes: Peace, Wall, Portal, Two Heads, Winged, Yin Yang, Cheese, Ghost, Key, Boxes, Poison, Statue, Light, Dimension and Landmines.
- New:
Blender: Mix several modes into one round. Combinations that can't work together are greyed out with the reason.
- New:
More fruit: Lemon, pineapple, pear, peach, kiwi, blueberry, plum and mango join the menu and Fruit Salad.
- Improved:
Separate bests: Every mode and every mix keeps its own best per board size and fruit amount. Wrap is now called No Borders.
- Improved:
Snake feel: Smooth movement, a rounded snake with a turning head, new fruit art and clear eat, grow and crash feedback.
- New:
Modes: Classic, Wrap (edges loop around), Obstacles and Timed (60 seconds).
- New:
Fruits: Choose apple, cherry, orange, strawberry, grapes, banana, watermelon or a Fruit Salad mix.
- New:
Fruit amount & board size: Keep 1 to 12 fruits on the board at once, on a Small, Medium or Large board.
- Improved:
Separate bests: Each mode, size and fruit amount keeps its own best. Your existing best stays as Classic · Medium · 1 fruit.
New features
Game shops
Every game has its own shop with several categories, each holding seven items plus a free default you can always switch back to.
- Snake: colors & patterns, map themes, eating & growth effects, and pixel, hand-drawn, clay and neon art styles.
- 2048: tile colors & materials, board themes, number fonts, merge effects, and retro, candy, glass and wooden art styles.
- Flutter: playable characters, flight trails, obstacle skins and background scenery.
- Sudoku: board themes (including newspaper, notebook and chalkboard), number fonts, cell & grid styles and highlight colors.
- Fruit Slice: blades & trails, fruit skins, backgrounds, juice & particle effects, and cartoon, pixel and watercolor art styles.
- Tower Stacker: block colors & materials, tower themes (including skyscraper, toys and cake), scenery and perfect-placement effects.
Buying, equipping and previews
Picking an item only previews it. Buying needs a separate confirmation, and every purchase is a permanent unlock: equip it, switch to another or restore the default any time for free. Your items and choices are saved to your account, so they follow you to every device.
- Each item shows whether it’s available, owned or equipped, and how many more coins you need if you can’t afford it yet.
- Art styles and other items layer together, so each thing you buy stays visible.
- Cosmetics never change hitboxes, speed, scoring, rewards or daily challenges, and they follow your motion settings.
Daily Sudoku
Open the puzzle picker and choose Daily. Everyone gets the same medium puzzle, and the picker shows when the next one arrives.
- Daily progress is saved separately from your regular puzzle, and the date change never replaces a puzzle you are playing.
- Hints fill in one cell. Any solve that uses a hint is marked as assisted and does not count toward fastest times.
Fruit Slice modes
Classic: three misses or a bomb ends the round. Arcade: 60 seconds, and a bomb costs points. Zen: 90 seconds with no bombs. Daily: today's seeded Arcade run, the same for everyone, with unlimited retries.
Daily tower and rule sets
Classic and Daily never give width back. Casual widens the block again from the third perfect in a row and continues your existing records. Daily uses the same slider sequence for everyone.
Daily 2048 challenge
Choose Daily above the board for a 4×4 round in which every tile appears in the same place for everyone. The board shows when the next challenge arrives.
- Retry as often as you like. Your best for the day is kept separately from your regular records.
- An unfinished daily round is saved and can be finished even after the reset.
Daily Flutter course
Choose Daily for the same course as everyone else, whatever your device or display. A run that starts before midnight UTC counts for the day it started.
2048 board sizes
Switch between 3×3, 4×4 and 5×5. Your existing 4×4 best stays where it is, and the other sizes record their own.
Saved 2048 rounds
Your board, score and progress are saved as you play and restored when you come back, even after a refresh. Each board size and the daily challenge keep their own round, so the daily never replaces your regular game.
Snake speeds
Pick the turtle, gauge or rabbit in the setup panel. The speed applies from the next round, and the game speeds up gradually as you eat, just like before.
- Normal is the pace you already know, so your existing bests stay where they are.
- Slow and Fast record their own bests for every mode, mix, board size and fruit amount.
- Landmine fuses now count down in seconds, so they last the same at every speed.
Modes and Blender
Pick a mode icon in the setup panel; hover or focus it for a one-line hint. Choose Blender, then tap the modes to mix.
- Peace can't end your run: you pass through yourself and the edges. In a mix it overrides every danger.
- Wall leaves a brick per fruit, Portal opens linked portal pairs, Statue turns your tail to stone now and then. New objects never cut the board apart or appear right in front of you.
- Two Heads swaps head and tail on every fruit; Yin Yang steers two mirrored snakes at once.
- Winged fruit flies around, Key fruit waits in a locked box until you grab its key, and in Boxes you push crates onto their targets to open them.
- Cheese leaves safe holes in your body, Ghost makes your body passable for a few seconds, and Poison scrambles your controls for a while (the chip above the board shows the new mapping).
- Light only shows the area around your head, Dimension flips between two layers each time you eat, and Landmines count down while you stay in a danger zone.
Set up your round
One setup panel next to the board holds every option, each with a short description. Your choices are saved and restored next time. Changes made during a round apply when the next round starts.
- Classic: walls end the round. Wrap: leaving one edge brings you back on the other side. Obstacles: short walls appear across the board, always leaving a path. Timed: score as much as you can in 60 seconds.
- Fruit Salad mixes every fruit; the chosen fruit is what you see on the board.
- Fruit amount presets are 1, 3, 5 and 10, or step anywhere from 1 to 12. Eaten fruit is replaced on a free cell; if the board fills up, the round ends as cleared.
- Boards are Small (14×14), Medium (20×20) and Large (26×26).
Improvements
Satisfying cuts
Fruit splits along your swipe, with juice and a smooth blade trail. Slicing several fruit in one stroke earns a single combo bonus, and swiping no longer scrolls the page.
Tower Stacker, rebuilt
Blocks now have visible depth in a three-quarter view. Overhangs fall away, and the camera follows the tower and pulls back to show it all when the run ends.
- Perfect drops snap within a small, fixed tolerance. Streaks build up feedback and sound.
- Retry straight from the results panel. The press that ends a run can't start the next one by accident.
Smoother, bouncier 2048
Every tile now slides smoothly, even during quick moves. Moving tiles stretch, squash against whatever stops them and wobble back. Merged tiles pop out where they land, the board thumps in the direction of the move (harder for bigger tiles), and merges of 128 and up glow. A move that changes nothing gives the board a little shake. On phones that support it, merges give a light buzz. Quick moves are queued and played in order, none twice. Reduced motion keeps only gentle fades, and with animations off tiles move instantly.
- Reaching 2048 is celebrated once per round. Continue keeps your board and score, or start a new game.
- The game ends only when no moves are left. The final board stays visible with your score, best and a button to play again.
Fairer Flutter
Flaps take effect immediately and only once, and the bird flies the same at any frame rate. Collisions follow the shapes you see, with a little forgiveness at the edges. The distance between gaps grows gradually, and every gap stays reachable.
Safe pausing in Flutter
The game freezes when you switch tabs, leave the window or open a menu, and time spent away doesn't count. Press Resume (or P) for a three-second countdown before play continues.
Smoother Snake
The snake is drawn between moves in step with your screen's refresh rate, the board and scenery are drawn once and reused, and the setup panel no longer refreshes while you play.
Each game has its own colors
Snake has a green snake on a sunny board, 2048 uses its familiar tile colors, Flutter has a daytime sky with green pipes, Fruit Slice a wooden board, Tower Stacker a dusk skyline and Sudoku ink on paper. Scores, overlays and controls in each game stay readable whatever app theme you use.
Cartoon art and icon setup
The snake has a face that reacts to food, danger and crashes, and every fruit, rock, portal, crate and key shares the same outlined style. The setup panel uses icons instead of descriptions. Reduced motion settings turn off decorative animation.
Smoother, clearer Snake
The snake now moves smoothly between cells with rounded turns and a tapered tail. Eating makes a small burst and a bulge travels down the body; crashing shows a brief shake and dims the snake. Reduced motion settings turn the extra effects off.
- Quick turns are queued, so fast key presses or swipes aren't lost.
- The game pauses when you switch tabs or windows.
- Press R to restart; arrows or WASD, swipes and the on-screen pad still work.